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A compilation of my latest work as a visual effects artist. I am based in Los Angeles and use 3D and 2D software such as Houdini, Maya, and Nuke. Below is a breakdown of the client, project, and role I played in completing the vfx shot.

Project: Call of Duty Ghosts: Extinction, Episode 4
Role: Rocket launch simulation, volumetric lighting and rendering, flocking simulation

Project: Gatorade: Fierce
Role: Liquid simulation, developed simulation rig for other artists, pitched original lighting and rendering look

Project: Coke: International Space Station, 2014 Olympics
Role: Lead 3D artist, liquid simulation, lighting and rendering, developed simulation rig for other artists

Project: Playstation 4: Greatness Awaits
Role: Building demolition FX, simulation of smoke and debris, lighting and rendering of smoke and debris

Project: Playstation 4: Greatness Awaits
Role: Mortar hits, simulation and rendering of smoke, dust, and debris.

Project: Harry Potter and the Deathly Hallows, Part 2
Role: Simulation of willow leaves flying away from the tree, lighting and rendering of the flocking simulation

Project: Harry Potter and the Deathly Hallows, Part 2
Role: Tunnel / trail effect, simulation, lighting and rendering

Project: Harry Potter and the Deathly Hallows, Part 2
Role: Magic smoke, simulation, lighting and rendering

Project: Mercedes: Soul, 2013 Superbowl
Role: Smoke simulation, lighting and rendering

Project: Mercedes: Soul, 2013 Superbowl
Role: Dissolve effect, simulation, lighting and rendering

Project: Activision: Call of Duty Ghosts
Role: Water droplet and splash simulation, smoke simulation on water, wax in water goal formation

Project: Activision: Call of Duty Ghosts
Role: Cloth simulation, smoke simulation, lighting and rendering of fx elements

Project: Activision: Call of Duty Ghosts
Role: Mist simulation and rendering, base setup for cube ocean

Project: Activision: Call of Duty Ghosts
Role: Skull cloud and vortex simulation, lighting and rendering, surrounding clouds in the closeup

Project: Activision: Call of Duty Ghosts
Role: Anti-aircraft flack explosions, smoke columns, dust vortex, volumetric lighting and rendering

Project: Activision: Call of Duty Ghosts
Role: Explosions, anti-aircraft flack, muzzle flashes, simulation, lighting and rendering

Project: Gatorade: Fierce
Role: FX breakdown, final render, simulated particles, rendered fluid mesh

Project: Call of Duty Ghosts: Extinction, Episode 4
Role: FX breakdown, rocket launch simulation, volumetric lighting and rendering

Project: Call of Duty Ghosts: Extinction, Episode 4
Role: FX breakdown, rocket launch simulation, volumetric lighting and rendering, flocking simulation

 

 

 

 

 

Phill M.

Author Phill M.

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