{"id":3452,"date":"2014-09-06T05:06:03","date_gmt":"2014-09-06T05:06:03","guid":{"rendered":"http:\/\/phillmayer.com\/portfolio\/?p=3452"},"modified":"2016-03-16T05:23:01","modified_gmt":"2016-03-16T05:23:01","slug":"2014-visual-effects-reel","status":"publish","type":"post","link":"http:\/\/phillmayer.com\/portfolio\/2014\/09\/06\/2014-visual-effects-reel\/","title":{"rendered":"2014 Visual Effects Reel"},"content":{"rendered":"<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/105434935\" width=\"500\" height=\"281\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p>A compilation of my latest work as a visual effects artist. I am based in Los Angeles and use 3D and 2D software such as Houdini, Maya, and Nuke. Below is a breakdown of the client, project, and role I played in completing the vfx shot.<\/p>\n<p>Project: Call of Duty Ghosts: Extinction, Episode 4<br \/>\nRole: Rocket launch simulation, volumetric lighting and rendering, flocking simulation<\/p>\n<p>Project: Gatorade: Fierce<br \/>\nRole: Liquid simulation, developed simulation rig for other artists, pitched original lighting and rendering look<\/p>\n<p>Project: Coke: International Space Station, 2014 Olympics<br \/>\nRole: Lead 3D artist, liquid simulation, lighting and rendering, developed simulation rig for other artists<\/p>\n<p>Project: Playstation 4: Greatness Awaits<br \/>\nRole: Building demolition FX, simulation of smoke and debris, lighting and rendering of smoke and debris<\/p>\n<p>Project: Playstation 4: Greatness Awaits<br \/>\nRole: Mortar hits, simulation and rendering of smoke, dust, and debris.<\/p>\n<p>Project: Harry Potter and the Deathly Hallows, Part 2<br \/>\nRole: Simulation of willow leaves flying away from the tree, lighting and rendering of the flocking simulation<\/p>\n<p>Project: Harry Potter and the Deathly Hallows, Part 2<br \/>\nRole: Tunnel \/ trail effect, simulation, lighting and rendering<\/p>\n<p>Project: Harry Potter and the Deathly Hallows, Part 2<br \/>\nRole: Magic smoke, simulation, lighting and rendering<\/p>\n<p>Project: Mercedes: Soul, 2013 Superbowl<br \/>\nRole: Smoke simulation, lighting and rendering<\/p>\n<p>Project: Mercedes: Soul, 2013 Superbowl<br \/>\nRole: Dissolve effect, simulation, lighting and rendering<\/p>\n<p>Project: Activision: Call of Duty Ghosts<br \/>\nRole: Water droplet and splash simulation, smoke simulation on water, wax in water goal formation<\/p>\n<p>Project: Activision: Call of Duty Ghosts<br \/>\nRole: Cloth simulation, smoke simulation, lighting and rendering of fx elements<\/p>\n<p>Project: Activision: Call of Duty Ghosts<br \/>\nRole: Mist simulation and rendering, base setup for cube ocean<\/p>\n<p>Project: Activision: Call of Duty Ghosts<br \/>\nRole: Skull cloud and vortex simulation, lighting and rendering, surrounding clouds in the closeup<\/p>\n<p>Project: Activision: Call of Duty Ghosts<br \/>\nRole: Anti-aircraft flack explosions, smoke columns, dust vortex, volumetric lighting and rendering<\/p>\n<p>Project: Activision: Call of Duty Ghosts<br \/>\nRole: Explosions, anti-aircraft flack, muzzle flashes, simulation, lighting and rendering<\/p>\n<p>Project: Gatorade: Fierce<br \/>\nRole: FX breakdown, final render, simulated particles, rendered fluid mesh<\/p>\n<p>Project: Call of Duty Ghosts: Extinction, Episode 4<br \/>\nRole: FX breakdown, rocket launch simulation, volumetric lighting and rendering<\/p>\n<p>Project: Call of Duty Ghosts: Extinction, Episode 4<br \/>\nRole: FX breakdown, rocket launch simulation, volumetric lighting and rendering, flocking simulation<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; A compilation of my latest work as a visual effects artist. I am based in Los Angeles and use 3D and 2D software such as Houdini, Maya, and Nuke&#8230;.<\/p>\n","protected":false},"author":1,"featured_media":3460,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[82],"tags":[87,85,86,66,67,69,70,71,72,83],"_links":{"self":[{"href":"http:\/\/phillmayer.com\/portfolio\/wp-json\/wp\/v2\/posts\/3452"}],"collection":[{"href":"http:\/\/phillmayer.com\/portfolio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/phillmayer.com\/portfolio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/phillmayer.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/phillmayer.com\/portfolio\/wp-json\/wp\/v2\/comments?post=3452"}],"version-history":[{"count":2,"href":"http:\/\/phillmayer.com\/portfolio\/wp-json\/wp\/v2\/posts\/3452\/revisions"}],"predecessor-version":[{"id":3461,"href":"http:\/\/phillmayer.com\/portfolio\/wp-json\/wp\/v2\/posts\/3452\/revisions\/3461"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/phillmayer.com\/portfolio\/wp-json\/wp\/v2\/media\/3460"}],"wp:attachment":[{"href":"http:\/\/phillmayer.com\/portfolio\/wp-json\/wp\/v2\/media?parent=3452"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/phillmayer.com\/portfolio\/wp-json\/wp\/v2\/categories?post=3452"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/phillmayer.com\/portfolio\/wp-json\/wp\/v2\/tags?post=3452"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}