Houdini
I am fluent in simulation and procedural workflows using Houdini. I have experience setting up tools and digital assets to optimize productions. Creativity, problem solving, renderfarms, distributed simulations, and python are used often to solve complex problems and deliver art directed results.
Nuke
Compositing tool of choice. Another procedural powerhouse that enhances my 3D workflow.
Maya
Compliments my skillset in other 3D digital content creation apps. Proficient in lighting, rendering, and simulation.
Scripting
An essential tool for a technical artist. Python, Bash, CSH, HScript, Mel, and Vex are languages I am using most often to streamline production and create innovative toolsets.
Computer Hardware / Software
Experience with Linux, Unix, OSX, and Windows operating systems. Understanding of essential system architecture.
Problem Solving
No two effects are the same. Unique, art directable solutions require creative solutions and an open mind. Learning is part of the process.