I worked on a variety of visual effects for the in game cinematics for Call of Duty: Ghosts. In the order that they appear, I worked on cloth and smoke simulation, a tool for creating an ocean of cubes, mist simulation using volumes and particles, a liquid splash, liquid ‘wax’ that forms a soldier, a skull shaped cloud that interacts with helicopters, smoke columns in a beach side city, anti air explosions in the sky, a vortex dust transition, a series of ground explosions, and muzzle flare from tank fire.